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Path of Exile 2 Build Optimizer MCP

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# Path of Exile Gem and Skill Mechanics - Comprehensive Research ## Table of Contents 1. [Gem Experience and Leveling](#gem-experience-and-leveling) 2. [Gem Level Scaling](#gem-level-scaling) 3. [Quality Mechanics](#quality-mechanics) 4. [Support Gem Mana Multipliers](#support-gem-mana-multipliers) 5. [Damage Calculation Formulas](#damage-calculation-formulas) 6. [Support Gem Effectiveness](#support-gem-effectiveness) 7. [Gem Tags and Interactions](#gem-tags-and-interactions) 8. [Specific Gem Examples](#specific-gem-examples) 9. [Advanced Mechanics](#advanced-mechanics) --- ## Gem Experience and Leveling ### Experience Gain Formula ``` Gem Experience = Character Experience × 0.10 (before level penalties) ``` **Key Points:** - Gems gain 10% of the experience your character earns, calculated BEFORE any level penalties - Gems retain experience when traded - Gems do NOT lose experience upon character death - Items with "+X% experience" modifiers affect gem leveling rates - Gems in inactive weapon slots still accumulate experience ### Level Caps and Requirements - **Standard cap:** Level 20 for most gems - **Maximum achievable level:** 32 (through combined methods) - **Level increase methods:** - Item modifiers granting +skill gem levels - Corruptions increasing gem levels - Linked support gems (Empower, Awakened Gems) **Important Note:** Attribute and level requirements do NOT increase when using item modifiers or support gems, EXCEPT when corrupting the gem itself. ### Empower Support Example (Experience Requirements) | Gem Level | Required Level | Required Strength | Gem Level Boost | Experience Required | |-----------|---------------|-------------------|-----------------|---------------------| | 1 | 1 | 0 | No effect | 0 | | 2 | 10 | 21 | +1 | 226,854,909 | | 3 | 45 | 73 | +2 | 1,439,190,228 | --- ## Gem Level Scaling ### General Level Scaling Patterns **Skill Gems typically scale:** - Base damage (varies widely by skill) - Mana cost (increases with level) - Attribute requirements (Str/Dex/Int) - Effect magnitudes (AoE, duration, etc.) **Support Gems typically scale:** - Effect magnitude (damage %, speed %, etc.) - Attribute requirements - Generally maintain constant mana multiplier across all levels ### Attribute Requirement Scaling Examples **Intelligence-based gems (e.g., Increased Critical Strikes Support):** | Level | Required Level | Required Intelligence | |-------|---------------|-----------------------| | 1 | 8 | 18 | | 5 | 21 | 37 | | 10 | 40 | 66 | | 15 | 55 | 88 | | 20 | 70 | 111 | **Pattern:** Intelligence requirements scale approximately linearly, increasing by 4-5 points per gem level. --- ## Quality Mechanics ### Quality Scaling Formula ``` Effective Bonus = floor(Base Quality Effect × Quality Percentage) ``` **Important:** Quality effects are ALWAYS rounded DOWN to whole numbers. **Example:** - Gem with 0.5% base effect per quality - At 3% quality: floor(0.5% × 3) = floor(1.5%) = 1% ### Quality Caps - **Standard cap:** 20% quality - **Can exceed 20% through:** - Corruption - Specific crafting methods - Certain gear modifiers ### Quality Improvement Methods 1. **Currency orbs:** Add 1% quality per use 2. **Vendor recipe:** Sell level 20 gem + GCP = level 1 gem with 20% quality 3. **Corruption:** Can increase quality above 20% (risky, may brick gem) ### Alternate Quality Types - **Anomalous:** Alternate quality effect - **Divergent:** Alternate quality effect - **Phantasmal:** Alternate quality effect **Source:** Can be found in Grand Heists **Note:** Specific quality bonuses vary by gem and must be checked individually. --- ## Support Gem Mana Multipliers ### How Mana Multipliers Stack ``` Final Mana Cost = Base Skill Mana Cost × Multiplier₁ × Multiplier₂ × Multiplier₃ × ... × MultiplierN ``` **Mana multipliers are MULTIPLICATIVE, not additive.** ### Comprehensive Mana Multiplier Table | Support Gem | Mana Multiplier | Notes | |-------------|-----------------|-------| | Added Fire Damage | 130% | Reduced from 120% in v1.2.0 | | Increased Critical Strikes | 120% | | | Concentrated Effect | 140% | | | Spell Echo | 150% | Reduced from 160% in v3.15.0d | | Controlled Destruction | 150% | Increased from 130% in v3.15.0 | | Brutality | 150% | Increased from 130% in v3.15.0 | | Greater Multiple Projectiles | 160% | Reduced from 165% in v3.15.0 | | Chain | 160% | Increased from 150% in v2.0.0 | | Fork | 140% | Increased from 130% in v3.15.0 | ### Mana Multiplier Calculation Example ``` Base Skill Mana Cost: 50 Support Gems: - Spell Echo (150%) - Controlled Destruction (150%) - Concentrated Effect (140%) Final Mana Cost = 50 × 1.50 × 1.50 × 1.40 = 50 × 3.15 = 157.5 mana (rounded) ``` --- ## Damage Calculation Formulas ### Core Damage Formula ``` Final Damage = Base Damage × (1 + ΣIncreased - ΣReduced) × Π(1 + More) × Π(1 - Less) ``` **Where:** - **Base Damage:** The skill's base damage value - **ΣIncreased:** Sum of all "increased" modifiers (additive) - **ΣReduced:** Sum of all "reduced" modifiers (additive) - **Π(1 + More):** Product of all "more" multipliers (multiplicative) - **Π(1 - Less):** Product of all "less" multipliers (multiplicative) ### "More" vs "Increased" Mechanics **Increased/Reduced (Additive):** ``` Total Modifier = 1 + (Increase₁ + Increase₂ + ... - Reduce₁ - Reduce₂ - ...) ``` **More/Less (Multiplicative):** ``` Total Multiplier = (1 + More₁) × (1 + More₂) × ... × (1 - Less₁) × (1 - Less₂) × ... ``` ### Example Calculation **Base Damage:** 1000 **Modifiers:** - 100% increased damage from passive tree - 50% increased damage from gear - Support Gem A: 40% more damage - Support Gem B: 30% more damage - Support Gem C: 20% less damage ``` Final Damage = 1000 × (1 + 1.0 + 0.5) × (1 + 0.4) × (1 + 0.3) × (1 - 0.2) = 1000 × 2.5 × 1.4 × 1.3 × 0.8 = 3,640 damage ``` --- ## Support Gem Effectiveness ### Damage Effectiveness Formula ``` Effective Added Damage = Added Damage × Damage Effectiveness Percentage ``` **How it works:** - All skills have a damage effectiveness value (default 100% if not listed) - Added damage from support gems is multiplied by this value - Skills with multiple hits often have reduced damage effectiveness for balance **Example:** - Skill has 50% damage effectiveness - Support adds +10 fire damage - Effective damage added = 10 × 0.50 = 5 fire damage ### Inheritance Property Added damage fully becomes part of the affected skill and inherits ALL damage properties: - Damage type conversions - Scaling modifiers - Critical strike rules - All other skill-specific bonuses --- ## Support Gem Scaling Examples ### Increased Critical Strikes Support **Mana Multiplier:** 120% | Level | Crit Chance | Req. Level | Req. Intelligence | |-------|-------------|------------|-------------------| | 1 | 60% | 8 | 18 | | 5 | 72% | 21 | 37 | | 10 | 87% | 40 | 66 | | 15 | 102% | 55 | 88 | | 20 | 117% | 70 | 111 | **Pattern:** Linear scaling, +3% crit chance per level ### Faster Casting Support | Level | Cast Speed | Level | Cast Speed | |-------|-----------|-------|-----------| | 1 | 20% | 11 | 30% | | 5 | 24% | 15 | 34% | | 10 | 29% | 20 | 39% | **Pattern:** +1% cast speed per level ### Added Fire Damage Support **Mana Multiplier:** 130% **Quality Bonus:** 0.5% increased fire damage per 1% quality | Level | Physical as Extra Fire | Req. Level | |-------|----------------------|------------| | 1 | 25% | 8 | | 10 | 34% | 40 | | 20 | 44% | 70 | **Pattern:** Approximately +1% per level ### Concentrated Effect Support **Mana Multiplier:** 140% - **Area of Effect:** 30% less (constant at all levels) - **Area Damage:** 25% more (level 1) → 39% more (level 20) ### Greater Multiple Projectiles Support **Mana Multiplier:** 160% **Projectiles Added:** 4 additional projectiles | Level | Less Projectile Damage | |-------|----------------------| | 1 | 35% | | 10 | 31% | | 20 | 26% | **Pattern:** Damage penalty decreases by approximately 0.5% per level ### Chain Support **Mana Multiplier:** 160% **Chains Added:** +2 chains | Level | Less Damage | |-------|------------| | 1 | 30% | | 10 | 20% | | 20 | 11% | **Pattern:** Damage penalty decreases by approximately 1% per level ### Fork Support **Mana Multiplier:** 140% **Mechanic:** Projects fork at 120° angle upon hitting enemy | Level | Damage Modifier | |-------|----------------| | 1 | 10% less | | 11 | 0% (neutral) | | 20 | 9% more | **Pattern:** Scales from penalty to bonus, crossing zero at level 11 ### Brutality Support **Mana Multiplier:** 150% **Restriction:** Supported skills cannot deal elemental or chaos damage | Level | More Physical Damage | |-------|---------------------| | 1 | 40% | | 10 | 49% | | 20 | 59% | **Pattern:** +1% per level ### Multistrike Support **Mana Multiplier:** (Not specified in available data) **Mechanic:** Repeats melee attack 2 additional times (3 total hits) **Damage per Repeat:** - First repeat: 40% more (level 1) → 50% more (level 20) - Second repeat: 80% more (level 1) → 99% more (level 20) **Attack Speed:** 35% more (level 1) → 44% more (level 20) **Base Damage Penalty:** 20% less (level 1) → 10% less (level 20) ### Spell Echo Support **Mana Multiplier:** 150% **Mechanic:** Repeats spell once (2 total casts) **Cast Speed:** 51% (level 1) → 80% (level 30) **Important Notes:** - Only the initial cast consumes mana - Critical strike is rolled once for both casts - Tooltip cast time is for single cast (actual time is 2x tooltip) --- ## Skill Gem Examples ### Fireball **Damage Effectiveness:** 240% (changed from 180% in v3.11.0) **Quality Bonus:** 1% increased projectile speed per 1% quality | Level | Req. Level | Req. Int | Mana | Fire Damage | Ignite % | Radius | |-------|-----------|----------|------|-------------|----------|--------| | 1 | 1 | 0 | 6 | 9-14 | 20% | Base | | 5 | 11 | 31 | 9 | 26-40 | 24% | +2 | | 10 | 32 | 75 | 14 | 124-186 | 29% | +4 | | 15 | 52 | 117 | 20 | 410-615 | 34% | +7 | | 20 | 70 | 155 | 25 | 1095-1643 | 39% | +9 | **Scaling Patterns:** - Mana cost increases by approximately 1 per level - Damage scales exponentially at higher levels - Ignite chance increases by approximately 1% per level - Area of effect increases periodically ### Raise Zombie **Mana Cost:** 10 (level 1) → 44 (level 40) **Key Scaling:** - **Maximum Zombies:** 3 (levels 1-4) → 4 (level 5) → 8 (level 40) - **Slam Cooldown Reduction:** Scales to 136% at level 40 - **Slam Area of Effect:** Scales to 136% at level 40 (76% at level 20) **Experience Required (Level 20):** 342,000,000 total --- ## Gem Tags and Interactions ### How Gem Tags Work **What Tags DO:** - Categorize skills into groups - Enable "+X Level of Socketed [tag] Gems" modifiers - Help identify skill types for item modifiers **What Tags DON'T DO:** - Determine which support gems can support a skill - Describe which stats apply to a skill - Grant skills from items or threshold jewels ### Support Compatibility Rules **Tags do NOT determine support gem compatibility.** Support compatibility is determined by the gem's internal rules, not by matching tags. **Example:** A support gem with "Chaining" tag CAN support skills with "Projectile" tag, but this is coincidental, not rule-based. ### Tag Categories **Damage Types:** - Physical, Fire, Cold, Lightning, Chaos **Skill Mechanics:** - Attack, Spell, Cast, Channelling, Trigger **Positioning/Delivery:** - Melee, Projectile, Aura, Totem, Mine, Trap, Brand **Special Mechanics:** - Curse, Duration, Blink, Movement, Prismatic, Arcane --- ## Advanced Mechanics ### Cast Speed Calculation ``` Cast Speed (casts/second) = 1 / Cast Time (seconds) Modified Cast Time = Base Cast Time / (1 + Cast Speed Increase %) ``` **Example:** - Base cast time: 0.8 seconds - Base cast speed: 1.25 casts/second - With 50% increased cast speed: - Modified cast speed = 1.25 × 1.5 = 1.88 casts/second - Modified cast time = 0.8 / 1.5 = 0.53 seconds **Frenzy Charges:** +4% cast speed per charge ### Curse Effectiveness ``` Curse Effect = (ΣAdded Effects) × (1 + ΣIncreases - ΣReductions) × Π(More) × Π(Less) ``` **Curse Types:** - **Hexes:** Area of effect curses; bosses have 33-66% reduced effectiveness - **Marks:** Single-target curses; only one mark can be active **Doom Mechanic:** - Self-cast hexes accumulate Doom over time - Each Doom grants +1% curse effectiveness - Default maximum: 30 Doom **Curse Limits:** - Default: 1 curse per enemy - Can be increased through passives, items, ascendancies - Theoretical maximum: 10 curses ### Aura Reservation **Percentage-Based Auras:** Most auras reserve a percentage of total mana pool. **Flat-Based Auras:** - Clarity - Vitality - Discipline **Reservation Reduction Formula:** ``` Final Reservation = Base Reservation × (1 - Reduction₁) × (1 - Reduction₂) × ... ``` **Important:** Reservation reductions are MULTIPLICATIVE, not additive. **Example:** - Base reservation: 35% - 20% reduced mana reserved - Final = 35% × (1 - 0.20) = 35% × 0.80 = 28% (NOT 15%) **Aura Effectiveness:** - Only affected by the aura user's "Increased Effect of Auras" stat - Allies cannot boost auras they receive - Passive tree can provide up to 69% aura effect - Ascendancies add 5-20% depending on choice **Key Note:** Reduced Mana Cost support does NOT reduce aura reservations. ### Awakened Support Gems **Characteristics:** - Enhanced versions of standard support gems - Level 1 awakened gem > Level 20 standard gem - Higher starting level requirement - Require more experience to level up - Effects do NOT stack with normal versions - Cannot use vendor quality recipe - Maximum quality: 23% (through corruption only) **Drop Sources:** - Sirus - The four Conquerors (Al-Hezmin, Veritania, Drox, Baran) --- ## Summary of Key Formulas ### Experience ``` Gem XP = Character XP × 0.10 (before penalties) ``` ### Quality ``` Effective Bonus = floor(Base Effect × Quality %) ``` ### Mana Cost ``` Final Mana = Base Mana × Mult₁ × Mult₂ × ... × MultN ``` ### Damage ``` Final Damage = Base × (1 + ΣIncreased - ΣReduced) × Π(1 + More) × Π(1 - Less) ``` ### Damage Effectiveness ``` Effective Added Damage = Added Damage × Effectiveness % ``` ### Cast Speed ``` Cast Speed = 1 / Cast Time Modified Time = Base Time / (1 + Speed Increase) ``` ### Curse Effect ``` Effect = ΣAdded × (1 + ΣInc - ΣRed) × ΠMore × ΠLess ``` ### Aura Reservation ``` Final Reserve = Base × (1 - Red₁) × (1 - Red₂) × ... ``` --- ## Data Limitations **Note:** The Path of Exile Wiki had multiple technical issues (Lua errors) preventing complete data extraction for: - Some quality bonus percentages - Complete experience tables for all gem levels - Some mana multiplier values (missing from certain gem pages) - Detailed attribute requirement formulas - Some alternate quality variant specifics For the most accurate and up-to-date information, refer to: 1. In-game gem tooltips 2. Official Path of Exile patch notes 3. Community tools like PoB (Path of Building) --- ## Research Sources - https://pathofexile.fandom.com/wiki/Skill_gem - https://pathofexile.fandom.com/wiki/Support_gem - https://pathofexile.fandom.com/wiki/Gem_tag - Various individual gem pages from the Path of Exile Wiki - Accessed: 2025-10-22

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