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Comprehensive Woodworking API Plan Now, let's outline a comprehensive plan for a fully-featured woodworking API based on the SketchUp Ruby API. This will serve as a roadmap for future development. 1. Core Geometry Operations 1.1 Advanced Shape Creation Implement: Rectangular Prism: Already implemented as "cube" Cylinder: Already implemented Cone: Already implemented Sphere: Already implemented Torus/Donut: For creating rings and circular moldings Wedge: For angled cuts and joinery Pyramid: For decorative elements Custom Polygon Extrusion: For arbitrary base shapes 1.2 Boolean Operations Implement: Union: Combine multiple shapes Difference: Cut one shape from another (crucial for joinery) Intersection: Keep only the overlapping portion of shapes Split: Divide a shape along a plane 1.3 Modification Operations Implement: Chamfer: Create beveled edges Fillet: Create rounded edges Shell: Hollow out a solid with a specified wall thickness Offset: Create parallel faces at a specified distance Taper: Create a gradual narrowing Twist: Rotate progressively along an axis 2. Woodworking-Specific Features 2.1 Joinery Implement: Mortise and Tenon: Create matching mortise and tenon joints Dovetail: Create interlocking dovetail joints Finger Joint: Create interlocking box joints Lap Joint: Create overlapping joints Miter Joint: Create angled joints Dowel Joint: Create holes for dowels Pocket Hole: Create angled holes for pocket screws 2.2 Wood-Specific Operations Implement: Grain Direction: Specify and visualize wood grain Wood Species: Library of common wood species with appropriate textures and colors Board Dimensioning: Convert between nominal and actual lumber dimensions Plywood Sheet Optimization: Calculate optimal cutting patterns 2.3 Hardware Implement: Screws: Add various types of screws Nails: Add various types of nails Hinges: Add hinges with proper movement constraints Drawer Slides: Add drawer slides with proper movement Handles/Knobs: Add decorative hardware 3. Advanced Geometry Manipulation 3.1 Curves and Surfaces Implement: Bezier Curves: Create smooth curves Splines: Create complex curves through multiple points Loft: Create a surface between multiple profiles Sweep: Create a surface by moving a profile along a path Revolve: Create a surface by rotating a profile around an axis 3.2 Pattern Operations Implement: Linear Pattern: Create multiple copies along a line Circular Pattern: Create multiple copies around a center Mirror: Create a mirrored copy Symmetry: Enforce symmetry constraints 4. Material and Appearance 4.1 Materials Implement: Basic Colors: Already implemented Wood Textures: Add realistic wood grain textures Finish Types: Stain, paint, varnish, etc. Material Properties: Reflectivity, transparency, etc. 4.2 Rendering Implement: Realistic Rendering: High-quality visualization Exploded Views: Show assembly steps Section Views: Show internal details 5. Measurement and Analysis 5.1 Dimensioning Implement: Linear Dimensions: Measure distances Angular Dimensions: Measure angles Radius/Diameter Dimensions: Measure curves Automatic Dimensioning: Add dimensions to all features 5.2 Analysis Implement: Volume Calculation: Calculate wood volume Cost Estimation: Calculate material costs Weight Calculation: Estimate weight based on wood species Structural Analysis: Basic strength calculations 6. Project Management 6.1 Organization Implement: Component Hierarchy: Organize parts into assemblies Layers: Organize by function or stage Tags: Add metadata to components 6.2 Documentation Implement: Cut Lists: Generate cutting diagrams Assembly Instructions: Generate step-by-step guides Bill of Materials: List all required parts and hardware Implementation Plan Phase 1: Core Functionality (Current) ✅ Basic shapes (cube, cylinder, sphere, cone) ✅ Basic transformations (move, rotate, scale) ✅ Basic materials ✅ Export functionality Phase 2: Advanced Geometry (Next) Boolean operations (union, difference, intersection) Additional shapes (torus, wedge, pyramid) Chamfer and fillet operations Curve creation and manipulation Phase 3: Woodworking Specifics Joinery tools (mortise and tenon, dovetail, etc.) Wood species and grain direction Hardware components Phase 4: Project Management Component organization Dimensioning and measurement Cut lists and bill of materials Phase 5: Advanced Visualization Realistic materials and textures Enhanced rendering Animation and assembly visualization

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