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3d_geometric_art.pde•1.45 kB
// 3D Rotating Geometric Art // Creates mesmerizing 3D shapes with dynamic colors float rotation = 0; float[][] vertices; int shapeType = 0; void setup() { size(800, 600, P3D); colorMode(HSB, 360, 100, 100); generateShape(); } void draw() { background(0); lights(); // Center and rotate translate(width/2, height/2, 0); rotateX(rotation); rotateY(rotation * 0.7); rotateZ(rotation * 0.3); // Draw shape strokeWeight(2); noFill(); beginShape(LINES); for (int i = 0; i < vertices.length; i++) { float hue = map(i, 0, vertices.length, 0, 360); stroke(hue, 80, 100); vertex(vertices[i][0], vertices[i][1], vertices[i][2]); } endShape(); // Draw vertices as points strokeWeight(8); beginShape(POINTS); for (int i = 0; i < vertices.length; i++) { float hue = map(i, 0, vertices.length, 0, 360); stroke(hue, 100, 100); vertex(vertices[i][0], vertices[i][1], vertices[i][2]); } endShape(); rotation += 0.01; } void generateShape() { int numPoints = 100; vertices = new float[numPoints][3]; for (int i = 0; i < numPoints; i++) { float angle = map(i, 0, numPoints, 0, TWO_PI * 3); float radius = 150 + sin(angle * 2) * 50; float z = map(i, 0, numPoints, -200, 200); vertices[i][0] = cos(angle) * radius; vertices[i][1] = sin(angle) * radius; vertices[i][2] = z + sin(angle * 4) * 30; } } void mousePressed() { generateShape(); }

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